
A shot that would on average that would do 1 damage and 3 with an upgrade will with a stronger weapon do 3 as the default, and 9 with an upgrade, which definitely can help get through more difficult sections. Upgrading between floors helps, but when you get a new weapon or find a new character with different stats than the default, the improvements become greater. D-Tokens are used outside of dungeons for a variety of things such as buying potions to heal, more escape ropes if you think you’re about to fall in battle and don’t want to lose everything, stronger weapons, and even alternate characters.

However, this might not even be good enough for later dungeons, which is where another currency you collect called D-Tokens, earned specifically by killing enemies and rescuing hostages in dungeons. This is all done with gold you find while completing your given tasks. GOING IN DEEPERįortunately, the game allows you to upgrade you stats between each floor from your defense, strength, how far your shots reach, and even how much more your combos are worth. In order to complete a tier, you’ll need to do all of this in one sitting, which upon first glance, all seems rather daunting and a bit much to ask of the player. Five dungeons, three floors each ending with a grotesque, bullet hell esque boss, these combine all count as one tier.

Roguelikes as a whole are known for being challenging, you go deeper and deeper into dungeons, if you die, you lose everything you just worked hard to get, but you slowly learn more and more of how the game expects you to do. As a fan of every part of the game’s DNA, it immediately pulled me in and led me to reach the first of the game’s three endings. LIKE ALCHEMYĭrop in some JRPG themes with cute busty anime girls, sprinkle a bit of twin stick shooter in there, and top it off with roguelike (more familiar to general audiences as Mystery Dungeon games) mechanics, stir it all up, and what you get is Demon’s Tier +. Because of all of this, the game also feels a bit of an outlier in a modern, very serious indie scene with games trying to give deep or touching stories.

As if the small team all put a bunch of fun ideas they liked in a pot and stirred it together, seemingly lacking in pretension. Catagories: RPG, Roguelike, Dungeon Crawler, Shooterĭemon’s Tier + feels like a game made by people aiming for fun as a general mood.
